Aesthetics: 9.9
Immersiveness: 10
Cinematic:9
Bad-Ass: 9.5
Story-Telling: 9
Learning Curve: about 10 minutes
I gave it a 9.5 out of 10
Bioshock, a game released about a week ago for the xbox 360 and the PC, was probably one of the most cinematically, aesthetically, and immersively stunning games of the summer. Dubbed a "Genetically Enhanced Shooter" by its creaters, it certainly lives up to that title and then some. The game takes place some time in the 50's or early 60's and begins with you, a nameless passenger on a plane flying somewhere over the middle of the ocean, when suddenly the screen blacks out and all you hear are the screams of fellow passengers and noises telling you that the plane is crashing, then you find yourself under water debris flying everywhere, one of the plane's propellors flys past your face as you swim to the surface, only to find yourself caught within a circle of wreckage, your only saving grace, it seems, is a strange obelisk-like lighthouse in the middle of the ocean. Thus begins your journey into rapture, a seemingly distopian version of the lost city of Atlantis.
Yes the game is awesome, but it is not without its faults, however few they may be. one of these is that during the game, you will be presented with an arrow that keeps you, and the story moving towards the end, which while keeping the game fast paced makes it hard to veer away and check out the beutiful scenery, which unlike most other games, it seems, each square foot has had the attention to detail in full paid to it. The fact tha this game is completely devoid of a multiplayer section, while not being a major problem because the rest of the game is so enthralling, decreases the replay value a little bit. Another problem, one related to a feature in which you chose to either save the last living residents of Rapture, or to kill them and do whatever you want, which gave me a few misgivings about the game's creaters trustworthyness is the fact that while the creaters insisted that each choice you made would effect the storyline, that "No two people would have the exact same experience in Bioshock," which diddnt happen in the sence that they led us to believe which was that it would directly effect the story and how it plays out and which bosses you would fight, etc., instead all that happened was that you would unlock a different set of achievments (if you played it on the Xbox360) and a different end cinematic depending on whether or not you chose to be good or evil.
the
GIST
The Good: awesome, well written story line, very character driven, very cinematic, while maintaining the immersiveness that only a few other games have been able to do well (such as Half-Life2 and its subsequent add-ons) puzzles keep the mind from getting too overloaded, allowing the player to keep his mind right throughout the game. Awesome twist near the end. Great visually and environmentally stunning environments that really make you feel like a guy in a distopian city at the bottom of the ocean.
The Bad: no death penalty keeps the game fun, but it also makes the game a little bit too easy. the ability to make choices that affect the storyline is nonexistent, you play the same game no matter what you chose, despite the creater's claims to the contrary.
To Sum Up: AWESOME game, dispite its few flaws which are nowhere near fatal. Pick it up ASAP to enjoy the full scope of this game's cool features.